If you're looking for required / resulting materials when tinkering or scrapping items, use Tinkerer / Scrapper.
Notice: Translation Error
In the english version of the game, there are two Custom Parts called "Expander Grip". The grip with the Expander Sub-Barrel slot on it's lower half and another grip slot at it's bottom is supposed to be called Expander Grip Adapter and will be referred to as such on this wiki.
Ebel City
The Ebel City Shop can be found in Ebel City, which is located on Level 4.
Ebel City: Shop | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Prologue | 1000 | Heals 1000 points of Scratch Damage. |
First Aid S | Chapter 12 | 2000 | Heals 4000 points of Scratch Damage. |
Multi-Aid | Chapter 12 | 2000 | Heals 500 points of Scratch Damage for everyone within a set radius. |
Multi-Aid R-S | Chapter 12 | 3000 | Heals 2000 points of Scratch Damage for everyone within a set radius. |
Cure Kit | Prologue | 1000 | Cures the target of all status ailments. |
Cure Kit-R | Chapter 12 | 2000 | Cures all targets within a set radius of all status ailments. |
Anti-Damage | Chapter 12 | 1500 | Creates an anti-damage field that cuts physical damage in half. |
Anti-Heat | Chapter 12 | 1500 | Creates an anti-damage field that cuts fire elemental damage in half. |
Anti-Ice | Chapter 12 | 1500 | Creates an anti-damage field that cuts ice elemental damage in half. |
Anti-Bolt | Chapter 12 | 1500 | Creates an anti-damage field that cuts electricity elemental damage in half. |
Anti-Toxin | Chapter 12 | 1500 | Creates an anti-damage field that cuts poison elemental damage in half. |
Sonic Chug | Chapter 12 | 1500 | This drink makes your feet fleet! Doubles movement speed. |
Escape Hex | Prologue | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Prologue | 250 | View detailed information on the target. |
Rookie Grenade | Chapter 5 | 50 | A beginner's hand grenade, capable of dealing blast damage to nearby targets. |
Weapons |
Chapter Available | Price | Item Description |
SG-B226 (Handgun) | Chapter 1 | 100000 | This model excels in magazine size. |
NP05C (SMG) | Chapter 12 | 300000 | This model excels in charge acceleration. |
Custom Parts |
Chapter Available | Price | Item Description |
Rookie Sight | Prologue | 1000 | A beginner's sight. |
HG Rookie Barrel | Prologue | 1000 | A beginner's handgun barrel. |
MG Rookie Barrel | Prologue | 1000 | A beginner's machinegun barrel. |
Rookie Grip | Prologue | 1000 | A beginner's custom grip. |
HG Rookie Magazine | Prologue | 1000 | A beginner's handgun magazine |
MG Rookie Magazine | Prologue | 1000 | A beginner's machinegun magazine. |
Accessories |
Chapter Available | Price | Item Description |
Auto-Trigger | Prologue | 3000 | Automatically attacks if the Action Gauge reaches zero while charging, as long as there is at least one complete charge. |
Other |
Chapter Available | Price | Item Description |
Custom Kit Set | Prologue | 500 | Combined with other items at the Tinkerer to create custom gun parts. |
Powder Gel | Prologue | 250 | Used in item synthesis. |
Ebel City: Tinkerer | |||
---|---|---|---|
Tools: Grenades |
Chapter Available | Price | Item Description |
Molotov Cocktail | Chapter 5 | 100 | A thrown weapon consisting of a bottle of flammable liquid. Sets targets ablaze. |
Molotov Cocktail + | Chapter 8 | 200 | A thrown weapon consisting of a jug of flammable liquid. Sets targets ablaze. |
Molotov Cocktail ++ | Chapter 12 | 300 | Made with a cocktail of viscous, sticky fuels to enhance damage and immolation rate. |
Molotov Cocktail EX | Chapter 12 | 400 | Made with a cocktail of highly volatile fuels to enhance damage and immolation rate. |
Hand Grenade | Chapter 5 | 100 | A thrown weapon that deals explosive damage. |
Hand Grenade + | Chapter 8 | 200 | An advanced form of Hand Grenade with greater percussive qualities. |
Hand Grenade ++ | Chapter 12 | 300 | A still more advanced iteration of the Hand Grenade. |
Hand Grenade EX | Chapter 12 | 400 | The ultimate Hand Grenade. |
Freezer Grenade | Chapter 6 | 150 | This hand grenade carries a potent chill, freezing those caught in its blast. |
Freezer Grenade + | Chapter 8 | 250 | An advanced form of Freezer Grenade with greater cryogenic qualities. |
Freezer Grenade ++ | Chapter 12 | 350 | A still more advanced iteration of the Freezer Grenade. |
Freezer Grenade EX | Chapter 12 | 450 | The ultimate Freezer Grenade. |
Electro Grenade | Chapter 6 | 150 | This hand grenade carries a potent charge, electrocuting those caught in its blast. |
Electro Grenade + | Chapter 8 | 250 | An advanced form of Electro Grenade with greater electroconductive qualities. |
Electro Grenade ++ | Chapter 12 | 350 | A still more advanced iteration of the Electro Grenade. |
Electro Grenade EX | Chapter 12 | 450 | The ultimate Electro Grenade. |
Toxic Grenade | Chapter 6 | 150 | This hand grenade carries a potent toxin, poisoning those caught in its blast. |
Toxic Grenade + | Chapter 8 | 250 | An advanced form of Toxic Grenade with greater corrosive qualities. |
Toxic Grenade ++ | Chapter 12 | 350 | A still more advanced iteration of the Toxic Grenade. |
Toxic Grenade EX | Chapter 12 | 450 | The ultimate Toxic Grenade. |
Oil Grenade | Chapter 6 | 150 | This hand grenade sprays oil across the blast radius, covering all targets. |
Tools: Ammunition |
Available | Price | Item Description |
Hollow-Point Rounds | Chapter 2 | 100 | Effective against soft or organic enemies. Less useful against armor or machinery. |
Hollow-Point Rounds + | Chapter 6 | 150 | A second, more effective version of the Hollow-Point Round. |
Hollow-Point Rounds ++ | Chapter 8 | 200 | A still more advanced iteration of the Hollow-Point Round. |
Hollow-Point Rounds EX | Chapter 12 | 250 | The ultimate Hollow-Point Round. |
Metal-Coated Rounds | Chapter 2 | 100 | Effective against armor or machinery enemies. Less useful against soft or organic enemies.. |
Metal-Coated Rounds + | Chapter 6 | 150 | A second, more effective version of the Metal Coated Round. |
Metal-Coated Rounds ++ | Chapter 8 | 200 | A still more advanced iteration of the Metal-Coated Round. |
Metal-Coated Rounds EX | Chapter 12 | 250 | The ultimate Metal-Coated Round. |
Incendiary Rounds | Chapter 6 | 150 | Effective against foes weak to fire. Causes immolation. |
Incendiary Rounds + | Chapter 12 | 200 | An advanced form of Incendiary Round with greater pyrogenic qualities. |
Sub-Zero Rounds | Chapter 6 | 150 | Effective against foes weak to ice. Causes freezing. |
Sub-Zero Rounds + | Chapter 12 | 200 | An advanced form of Sub-Zero Round with greater cryogenic qualities. |
Electrified Rounds | Chapter 6 | 150 | Effective against foes weak to electricity. Causes electrocution. |
Electrified Rounds + | Chapter 12 | 200 | An advanced form of Electrified Round with greater electroconductive qualities. |
Toxic Rounds | Chapter 6 | 150 | Effective against foes weak to poison. Causes poison. |
Toxic Rounds + | Chapter 12 | 200 | An advanced form of Toxic Round with greater corrosive qualities. |
HP Incendiary Rounds | Chapter 8 | 200 | Combines the effect of Hollow-Point and Incendiary Rounds. |
HP Incendiary Rounds + | Chapter 12 | 300 | The ultimate Hollow-Point Incendiary Round. |
HP Sub-Zero Rounds | Chapter 8 | 200 | Combines the effect of Hollow-Point and Sub-Zero Rounds. |
HP Sub-Zero Rounds + | Chapter 12 | 300 | The ultimate Hollow-Point Sub-Zero Round. |
HP Electrified Rounds | Chapter 8 | 200 | Combines the effect of Hollow-Point and Electrified Rounds. |
HP Electrified Rounds + | Chapter 12 | 300 | The ultimate Hollow-Point Electrified Round. |
HP Toxic Rounds | Chapter 8 | 200 | Combines the effect of Hollow-Point and Toxic Rounds. |
HP Toxic Rounds + | Chapter 12 | 300 | The ultimate Hollow-Point Toxic Round. |
MC Incendiary Rounds | Chapter 8 | 200 | Combines the effects of Metal-Coated and Incendiary Rounds. |
MC Incendiary Rounds + | Chapter 12 | 300 | The ultimate Metal-Coated Incendiary Round. |
MC Sub-Zero Rounds | Chapter 8 | 200 | Combines the effects of Metal-Coated and Sub-Zero Rounds. |
MC Sub-Zero Rounds + | Chapter 12 | 300 | The ultimate Metal-Coated Sub-Zero Round. |
MC Electrified Rounds | Chapter 8 | 200 | Combines the effects of Metal-Coated and Electrified Rounds. |
MC Electrified Rounds + | Chapter 12 | 300 | The ultimate Metal-Coated Electrified Round. |
MC Toxic Rounds | Chapter 8 | 200 | Combines the effects of Metal-Coated and Toxic Rounds. |
MC Toxic Rounds + | Chapter 12 | 300 | The ultimate Metal-Coated Toxic Round. |
Oil Rounds | Chapter 6 | 150 | These rounds cover the target in oil on contact. |
Custom Parts: Sight |
Chapter Available | Price | Item Description |
Top Sight | Prologue | 500 | This sight features a top expansion port allowing additional sights to be added. |
Combat Sight | Chapter 6 | 3000 | This sight features a side expansion port allowing additional sights to be added. |
Sub-Sight | Chapter 6 | 550 | Though not directly attachable to a gun, this part can be added onto other sights. |
Combat Scope α | Prologue | 3000 | One of two sister scopes, built to boost charge speed. |
Combat Scope β | Prologue | 3000 | One of two sister scopes, built to boost charge speed. |
High-Mount Sight | Chapter 6 | 6300 | This towering sight cuts down charge time significantly. |
High-Mount Pro | Chapter 8 | 8300 | This high-mount sight keeps the charge speed bonus and adds an expansion port. |
Telephoto Lens | Chapter 8 | 11000 | Though not directly attachable to a gun, this part can be added onto other sights to increase charge speed considerably. |
Mini-Lens | Chapter 8 | 2500 | A miniaturized telephoto lens. |
Long Lens | Chapter 8 | 2500 | This telephoto lens' improved performance also saw an increase in its size. |
High-Mount Elite | Chapter 12 | 14000 | This top-class high-mount sight offers still more expansion options. |
Special Scope | Chapter 12 | 20000 | Though difficult to affix, this unique scope raises charge speed immensely. |
Long Scope | Chapter 6 | 25000 | This long scope is specialized for charge speed, at the cost of its heavy weight. |
Top-Rail Scope | Chapter 8 | 25000 | This long scope raises charge speed while adding an expansion port on top. |
Long Scope Pro | Chapter 8 | 26000 | This long scope keeps the charge speed bonus and adds a side expansion port. |
Lens Adapter | Chapter 8 | 1000 | An augment designed to extend other sighting parts. |
Prototype Mount | Chapter 6 | 500 | A mount for affixing targeting parts. |
Scope Mount | Chapter 8 | 1000 | An augment designed as a mount for other sighting parts. |
Long Scope Mount | Chapter 8 | 1000 | An augment designed as a mount for other sighting parts. |
Custom Parts: Barrel |
Chapter Available | Price | Item Description |
HG Expander Barrel | Prologue | 500 | A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
HG Multi-Barrel | Chapter 6 | 3000 | This handgun barrel offers a plethora of expansion ports for other custom parts. |
HG High Barrel | Prologue | 1500 | A handgun barrel specialized to boost charge acceleration. |
HG Long Barrel | Chapter 6 | 5000 | A handgun barrel further specialized to boost charge acceleration, with an added expansion port. |
HG Expander Barrel Pro | Chapter 8 | 6000 | A handgun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel. |
HG S-Rail Barrel | Chapter 12 | 15000 | A handgun barrel that still boosts charge acceleration, while also adding expansion ports in all directions. |
HG L-Rail Barrel | Chapter 12 | 15000 | This handgun barrel combines the best charge acceleration and multi-directional expansion ports. |
MG Expander Barrel | Prologue | 500 | A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
MG Multi-Barrel | Chapter 6 | 3000 | This machinegun barrel offers a plethora of expansion ports for other custom parts. |
MG High Barrel | Prologue | 1700 | A machinegun barrel specialized to boost charge acceleration. |
MG Long Barrel | Chapter 6 | 5000 | A machinegun barrel further specialized to boost charge acceleration, with an added expansion port. |
MG Double Barrel | Chapter 8 | 6100 | A machinegun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel. |
MG S-Rail Barrel | Chapter 12 | 18000 | A machinegun barrel that still boosts charge acceleration, while also adding expansion ports in all directions. |
MG L-Rail Barrel | Chapter 12 | 18000 | A machinegun barrel that still boosts charge acceleration more than any other while adding expansion ports in all directions. |
Sub-Barrel | Prologue | 500 | Though not directly attachable to a gun, this part can be added onto other barrels. |
Multi Sub-Barrel | Chapter 6 | 3000 | Though not directly attachable to a gun, this part can be added onto other barrels. and offers several expansion ports. |
Short Sub-Barrel | Chapter 6 | 2000 | A basic barrel extension, for attachment to any barrel part. |
Terminal Sub-Barrel | Chapter 12 | 2000 | This sub-barrel was designed to attach to another sub-barrel's expansion port. |
Flash Sub-Barrel | Chapter 6 | 5000 | A barrel extension with an added expansion port. |
Expander T Sub-Barrel | Chapter 8 | 8500 | This sub-barrel attaches below a gun's primary barrel. |
Expander + Sub-Barrel | Chapter 8 | 9500 | This sub-barrel attaches below a gun's primary barrel, offering additional expansion ports. |
Expander Sub-Barrel | Chapter 8 | 10000 | This sub-barrel features an expansion port for another sub-barrel below. |
Long Expander Barrel | Chapter 8 | 15,000 | While difficult to affix, this sub-barrel raises charge acceleration substantially. |
Rail Sub-Barrel | Chapter 12 | 13000 | This sub-barrel features a mount for an additional sight. |
Expander Twin S-Barrel | Chapter 12 | 20000 | This dual-type sub-barrel further improves charge acceleration while also adding expansion ports below. |
Double Sub-Barrel | Chapter 12 | 20000 | This dual-type sub-barrel further improves charge acceleration while also adding expansion ports at the left side. |
Expander Super Barrel | Chapter 12 | 30000 | While heavy and difficult to affix, this sub-barrel boasts the best charge acceleration. |
Scattershot Sub-Barrel | Chapter 8 | 5000 | Raises charge acceleration, but dramatically decreases bullet focus. |
Custom Parts: Grip |
Chapter Available | Price | Item Description |
Expander Grip | Chapter 6 | 3000 | This grip features a sub-barrel expansion port. |
L-Grip | Chapter 6 | 1500 | This part allows for the grip to be rotated ninety degrees and attached. |
Handguard | Prologue | 800 | A simple handguard. Improves both rapid fire rate and bullet focus. |
Foregrip | Prologue | 3000 | This simple foregrip improves both rapid fire rate and bullet focus. |
Expandable Handguard | Chapter 6 | 5000 | This handguard features an added expansion port. |
Adapter Handguard | Chapter 8 | 9000 | This handguard features a sub-barrel expansion port. |
Adapter Foregrip | Chapter 8 | 11500 | This foregrip features a sub-barrel expansion port. |
Expander Grip Adapter | Chapter 12 | 13500 | This top-class grip offers multiple expansion ports. |
Barrel Adapter | Chapter 6 | 1000 | An augment used to add on barrel extensions. |
L-Barrel Adapter | Chapter 6 | 1500 | This part allow for a sub-barrel to be rotated ninety degrees and attached. |
Custom Parts: Magazine |
Chapter Available | Price | Item Description |
HG Magazine +2 | Prologue | 500 | Adds 2 stored bullets to the clip. |
HG Magazine +3 | Chapter 6 | 2000 | A handgun magazine with an added expansion port. |
HG Magazine +4 | Chapter 6 | 5500 | Adds 4 stored bullets to the clip. |
HG Magazine +5 | Chapter 8 | 3000 | A handgun magazine with an added expansion port. |
HG Magazine +6 | Chapter 8 | 7700 | Adds 6 stored bullets to the clip. |
HG Drum Magazine | Chapter 8 | 24000 | Dramatically increases the number of stored bullets. |
MG Magazine +3 | Prologue | 500 | Adds 3 stored bullets to the clip. |
MG Magazine +5 | Chapter 6 | 2000 | A machinegun magazine with an added expansion port. |
MG Magazine +6 | Chapter 6 | 5700 | Adds 6 stored bullets to the clip. |
MG Magazine +8 | Chapter 8 | 3000 | A machinegun magazine with an added expansion port. |
MG Magazine +9 | Chapter 8 | 7800 | Adds 9 stored bullets to the clip. |
MG Drum Magazine | Chapter 8 | 24000 | Dramatically increases the number of stored bullets. |
Accessories |
Chapter Available | Price | Item Description |
Barrier Padding | Chapter 6 | 5000 | This liner sticks to your clothes' interior, cutting physical damage by 10%. |
Protective Padding | Chapter 8 | 10000 | This protector is thin enough to fit under street clothes, but has considerable heft. Cuts physical damage by 20%. |
Hi-Polymer Padding | Chapter 12 | 15000 | This armor just barely fits under street clothes, but it weights a ton. Cuts physical damage by 30%. |
Heat Padding | Chapter 6 | 5000 | Cuts physical damage by 5% and fire elemental damage by 30%. |
Heat Shield | Chapter 8 | 10000 | Cuts physical damage by 10% and fire elemental damage by 50%. |
Heat Protector | Chapter 12 | 15000 | Cuts physical damage by 15% and fire elemental damage by 70%. |
Cold Padding | Chapter 6 | 5000 | Cuts physical damage by 5% and ice elemental damage by 30%. |
Cold Shield | Chapter 8 | 10000 | Cuts physical damage by 10% and ice elemental damage by 50%. |
Cold Protector | Chapter 12 | 15000 | Cuts physical damage by 15% and ice elemental damage by 70%. |
Bolt Padding | Chapter 6 | 5000 | Cuts physical damage by 5% and electricity damage by 30%. |
Bolt Shield | Chapter 8 | 10000 | Cuts physical damage by 15% and electricity damage by 70%. |
Bolt Protector | Chapter 12 | 15000 | Cuts physical damage by 15% and electricity damage by 70%. |
Toxicity Padding | Chapter 6 | 5000 | Cuts physical damage by 5% and poison elemental damage by 30%. |
Toxicity Shield | Chapter 8 | 10000 | Cuts physical damage by 15% and poison elemental damage by 70%. |
Toxicity Protector | Chapter 12 | 15000 | Cuts physical damage by 15% and poison elemental damage by 70%. |
Flame-Resistant Vest | Chapter 6 | 7000 | This vest lowers the risk of immolation. |
Flameproof Suit | Chapter 12 | 14000 | Prevents immolation almost completely. |
Ice-Resistant Vest | Chapter 6 | 7000 | This vest lowers the risk of freezing. |
Iceproof Suit | Chapter 12 | 14000 | Prevents freezing almost completely. |
Shock-Resistant Vest | Chapter 6 | 7000 | This vest lowers the risk of electrocution. |
Shockproof Suit | Chapter 12 | 14000 | Prevents electrocution almost completely. |
Germ-Resistant Vest | Chapter 6 | 7000 | This vest lowers the risk of poisoning. |
Germproof Suit | Chapter 12 | 14000 | Prevents poisoning almost completely. |
Other |
Chapter Available | Price | Item Description |
Fused Blob | Chapter 12 | 2424 | A huge, three-chain blob. |
Cranktown
The Cranktown Shop can be found in Cranktown, which is located on Level 7.
Cranktown: Shop | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Chapter 5 | 1000 | Heals 1000 points of Scratch Damage. |
Cure Kit | Chapter 5 | 1000 | Cures the target of all status ailments. |
Escape Hex | Chapter 5 | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Chapter 5 | 250 | View detailed information on the target. |
Rookie Grenade | Chapter 5 | 50 | A beginner's hand grenade, capable of dealing blast damage to nearby targets. |
Weapons |
Chapter Available | Price | Item Description |
- | - | - | - |
Custom Parts |
Chapter Available | Price | Item Description |
Rookie Sight | Chapter 5 | 1000 | A beginner's sight. |
HG Rookie Barrel | Chapter 5 | 1000 | A beginner's handgun barrel. |
MG Rookie Barrel | Chapter 5 | 1000 | A beginner's machinegun barrel. |
Rookie Grip | Chapter 5 | 1000 | A beginner's custom grip. |
HG Rookie Magazine | Chapter 5 | 1000 | A beginner's handgun magazine |
MG Rookie Magazine | Chapter 5 | 1000 | A beginner's machinegun magazine. |
Accessories |
Chapter Available | Price | Item Description |
- | - | - | - |
Other |
Chapter Available | Price | Item Description |
Custom Kit Set | Chapter 5 | 500 | Combined with other items at the Tinkerer to create custom gun parts. |
Cranktown: Tinkerer | |||
---|---|---|---|
Tools: Grenades |
Chapter Available | Price | Item Description |
Molotov Cocktail | Chapter 5 | 100 | A thrown weapon consisting of a bottle of flammable liquid. Sets targets ablaze. |
Hand Grenade | Chapter 5 | 100 | A thrown weapon that deals explosive damage. |
Freezer Grenade | Chapter 5 | 150 | This hand grenade carries a potent chill, freezing those caught in its blast. |
Electro Grenade | Chapter 5 | 150 | This hand grenade carries a potent charge, electrocuting those caught in its blast. |
Toxic Grenade | Chapter 5 | 150 | This hand grenade carries a potent toxin, poisoning those caught in its blast. |
Oil Grenade | Chapter 5 | 150 | This hand grenade sprays oil across the blast radius, covering all targets. |
Tools: Ammunition |
Available | Price | Item Description |
Hollow-Point Rounds + | Chapter 5 | 150 | A second, more effective version of the Hollow-Point Round. |
Metal-Coated Rounds | Chapter 5 | 100 | Effective against armor or machinery enemies. Less useful against soft or organic enemies.. |
Metal-Coated Rounds + | Chapter 5 | 150 | A second, more effective version of the Metal Coated Round. |
Incendiary Rounds | Chapter 5 | 150 | Effective against foes weak to fire. Causes immolation. |
Sub-Zero Rounds | Chapter 5 | 150 | Effective against foes weak to ice. Causes freezing. |
Electrified Rounds | Chapter 5 | 150 | Effective against foes weak to electricity. Causes electrocution. |
Toxic Rounds | Chapter 5 | 150 | Effective against foes weak to poison. Causes poison. |
Oil Rounds | Chapter 5 | 150 | These rounds cover the target in oil on contact. |
Custom Parts: Sight |
Chapter Available | Price | Item Description |
Top Sight | Chapter 5 | 500 | This sight features a top expansion port allowing additional sights to be added. |
Combat Sight | Chapter 5 | 3000 | This sight features a side expansion port allowing additional sights to be added. |
Sub-Sight | Chapter 5 | 550 | Though not directly attachable to a gun, this part can be added onto other sights. |
High-Mount Sight | Chapter 5 | 6300 | This towering sight cuts down charge time significantly. |
Long Scope | Chapter 5 | 25000 | This long scope is specialized for charge speed, at the cost of its heavy weight. |
Prototype Mount | Chapter 5 | 500 | A mount for affixing targeting parts. |
Custom Parts: Barrel |
Chapter Available | Price | Item Description |
HG Expander Barrel | Chapter 5 | 500 | A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
HG Multi-Barrel | Chapter 5 | 3000 | This handgun barrel offers a plethora of expansion ports for other custom parts. |
HG Long Barrel | Chapter 5 | 5000 | A handgun barrel further specialized to boost charge acceleration, with an added expansion port. |
MG Expander Barrel | Chapter 5 | 500 | A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
MG Multi-Barrel | Chapter 5 | 3000 | This machinegun barrel offers a plethora of expansion ports for other custom parts. |
MG Long Barrel | Chapter 5 | 5000 | A machinegun barrel further specialized to boost charge acceleration, with an added expansion port. |
Sub-Barrel | Chapter 5 | 500 | Though not directly attachable to a gun, this part can be added onto other barrels. |
Multi Sub-Barrel | Chapter 5 | 3000 | Though not directly attachable to a gun, this part can be added onto other barrels. and offers several expansion ports. |
Short Sub-Barrel | Chapter 5 | 2000 | A basic barrel extension, for attachment to any barrel part. |
Flash Sub-Barrel | Chapter 5 | 5000 | A barrel extension with an added expansion port. |
Custom Parts: Grip |
Chapter Available | Price | Item Description |
Expander Grip | Chapter 5 | 3000 | This grip features a sub-barrel expansion port. |
L-Grip | Chapter 5 | 1500 | This part allows for the grip to be rotated ninety degrees and attached. |
Expandable Handguard | Chapter 5 | 5000 | This handguard features an added expansion port. |
Barrel Adapter | Chapter 5 | 1000 | An augment used to add on barrel extensions. |
L-Barrel Adapter | Chapter 5 | 1500 | This part allow for a sub-barrel to be rotated ninety degrees and attached. |
Custom Parts: Magazine |
Chapter Available | Price | Item Description |
HG Magazine +2 | Prologue | 500 | Adds 2 stored bullets to the clip. |
HG Magazine +3 | Chapter 6 | 2000 | A handgun magazine with an added expansion port. |
HG Magazine +4 | Chapter 6 | 5500 | Adds 4 stored bullets to the clip. |
MG Magazine +3 | Prologue | 500 | Adds 3 stored bullets to the clip. |
MG Magazine +5 | Chapter 6 | 2000 | A machinegun magazine with an added expansion port. |
MG Magazine +6 | Chapter 6 | 5700 | Adds 6 stored bullets to the clip. |
Accessories |
Chapter Available | Price | Item Description |
Barrier Padding | Chapter 5 | 5000 | This liner sticks to your clothes' interior, cutting physical damage by 10%. |
Heat Padding | Chapter 5 | 5000 | Cuts physical damage by 5% and fire elemental damage by 30%. |
Cold Padding | Chapter 5 | 5000 | Cuts physical damage by 5% and ice elemental damage by 30%. |
Bolt Padding | Chapter 5 | 5000 | Cuts physical damage by 5% and electricity damage by 30%. |
Toxicity Padding | Chapter 5 | 5000 | Cuts physical damage by 5% and poison elemental damage by 30%. |
Flame-Resistant Vest | Chapter 5 | 7000 | This vest lowers the risk of immolation. |
Ice-Resistant Vest | Chapter 5 | 7000 | This vest lowers the risk of freezing. |
Shock-Resistant Vest | Chapter 5 | 7000 | This vest lowers the risk of electrocution. |
Germ-Resistant Vest | Chapter 5 | 7000 | This vest lowers the risk of poisoning. |
Other |
Chapter Available | Price | Item Description |
- | - | - | - |
Albona
The Albona Shop can be found in Albona, which is located on Level 9.
Albona: Shop | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Chapter 7 | 1000 | Heals 1000 points of Scratch Damage. |
Multi-Aid | Chapter 7 | 2000 | Heals 500 points of Scratch Damage for everyone within a set radius. |
Multi-Aid R-S | Chapter 7 | 3000 | Heals 2000 points of Scratch Damage for everyone within a set radius. |
Cure Kit | Chapter 7 | 1000 | Cures the target of all status ailments. |
Cure Kit-R | Chapter 7 | 2000 | Cures all targets within a set radius of all status ailments. |
Escape Hex | Chapter 7 | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Chapter 7 | 250 | View detailed information on the target. |
Rookie Grenade | Chapter 7 | 50 | A beginner's hand grenade, capable of dealing blast damage to nearby targets. |
Weapons |
Chapter Available | Price | Item Description |
LP-09 (Handgun) | Chapter 7 | 200000 | This model excels in charge speed. |
Custom Parts |
Chapter Available | Price | Item Description |
Rookie Sight | Chapter 7 | 1000 | A beginner's sight. |
HG Rookie Barrel | Chapter 7 | 1000 | A beginner's handgun barrel. |
MG Rookie Barrel | Chapter 7 | 1000 | A beginner's machinegun barrel. |
Rookie Grip | Chapter 7 | 1000 | A beginner's custom grip. |
HG Rookie Magazine | Chapter 7 | 1000 | A beginner's handgun magazine |
MG Rookie Magazine | Chapter 7 | 1000 | A beginner's machinegun magazine. |
Accessories |
Chapter Available | Price | Item Description |
- | - | - | - |
Other |
Chapter Available | Price | Item Description |
Custom Kit Set | Chapter 7 | 500 | Combined with other items at the Tinkerer to create custom gun parts. |
Albona: Tinkerer | |||
---|---|---|---|
Tools: Grenades |
Chapter Available | Price | Item Description |
Molotov Cocktail + | Chapter 7 | 200 | A thrown weapon consisting of a jug of flammable liquid. Sets targets ablaze. |
Hand Grenade + | Chapter 7 | 200 | An advanced form of Hand Grenade with greater percussive qualities. |
Freezer Grenade + | Chapter 7 | 250 | An advanced form of Freezer Grenade with greater cryogenic qualities. |
Electro Grenade + | Chapter 7 | 250 | An advanced form of Electro Grenade with greater electroconductive qualities. |
Toxic Grenade + | Chapter 7 | 250 | An advanced form of Toxic Grenade with greater corrosive qualities. |
Tools: Ammunition |
Available | Price | Item Description |
Hollow-Point Rounds ++ | Chapter 7 | 200 | A still more advanced iteration of the Hollow-Point Round. |
Metal-Coated Rounds ++ | Chapter 7 | 200 | A still more advanced iteration of the Metal-Coated Round. |
HP Incendiary Rounds | Chapter 7 | 200 | Combines the effect of Hollow-Point and Incendiary Rounds. |
HP Sub-Zero Rounds | Chapter 7 | 200 | Combines the effect of Hollow-Point and Sub-Zero Rounds. |
HP Electrified Rounds | Chapter 7 | 200 | Combines the effect of Hollow-Point and Electrified Rounds. |
HP Toxic Rounds | Chapter 7 | 200 | Combines the effect of Hollow-Point and Toxic Rounds. |
MC Incendiary Rounds | Chapter 7 | 200 | Combines the effects of Metal-Coated and Incendiary Rounds. |
MC Sub-Zero Rounds | Chapter 7 | 200 | Combines the effects of Metal-Coated and Sub-Zero Rounds. |
MC Electrified Rounds | Chapter 7 | 200 | Combines the effects of Metal-Coated and Electrified Rounds. |
MC Toxic Rounds | Chapter 7 | 200 | Combines the effects of Metal-Coated and Toxic Rounds. |
Custom Parts: Sight |
Chapter Available | Price | Item Description |
Top Sight | Chapter 7 | 500 | This sight features a top expansion port allowing additional sights to be added. |
Combat Sight | Chapter 7 | 3000 | This sight features a side expansion port allowing additional sights to be added. |
Sub-Sight | Chapter 7 | 550 | Though not directly attachable to a gun, this part can be added onto other sights. |
High-Mount Pro | Chapter 7 | 8300 | This high-mount sight keeps the charge speed bonus and adds an expansion port. |
Telephoto Lens | Chapter 7 | 11000 | Though not directly attachable to a gun, this part can be added onto other sights to increase charge speed considerably. |
Mini-Lens | Chapter 7 | 2500 | A miniaturized telephoto lens. |
Long Lens | Chapter 7 | 2500 | This telephoto lens' improved performance also saw an increase in its size. |
Top-Rail Scope | Chapter 7 | 25000 | This long scope raises charge speed while adding an expansion port on top. |
Long Scope Pro | Chapter 7 | 26000 | This long scope keeps the charge speed bonus and adds a side expansion port. |
Lens Adapter | Chapter 7 | 1000 | An augment designed to extend other sighting parts. |
Prototype Mount | Chapter 7 | 500 | A mount for affixing targeting parts. |
Scope Mount | Chapter 7 | 1000 | An augment designed as a mount for other sighting parts. |
Long Scope Mount | Chapter 7 | 1000 | An augment designed as a mount for other sighting parts. |
Custom Parts: Barrel |
Chapter Available | Price | Item Description |
HG Expander Barrel | Chapter 7 | 500 | A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
HG Multi-Barrel | Chapter 7 | 3000 | This handgun barrel offers a plethora of expansion ports for other custom parts. |
HG Expander Barrel Pro | Chapter 7 | 6000 | A handgun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel. |
MG Expander Barrel | Chapter 7 | 500 | A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on. |
MG Multi-Barrel | Chapter 7 | 3000 | This machinegun barrel offers a plethora of expansion ports for other custom parts. |
MG Double Barrel | Chapter 7 | 6100 | A machinegun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel. |
Expander T Sub-Barrel | Chapter 7 | 8500 | This sub-barrel attaches below a gun's primary barrel. |
Expander + Sub-Barrel | Chapter 7 | 9500 | This sub-barrel attaches below a gun's primary barrel, offering additional expansion ports. |
Expander Sub-Barrel | Chapter 7 | 10000 | This sub-barrel features an expansion port for another sub-barrel below. |
Long Expander Barrel | Chapter 7 | 15,000 | While difficult to affix, this sub-barrel raises charge acceleration substantially. |
Scattershot Sub-Barrel | Chapter 7 | 5000 | Raises charge acceleration, but dramatically decreases bullet focus. |
Custom Parts: Grip |
Chapter Available | Price | Item Description |
Expander Grip | Chapter 6 | 3000 | This grip features a sub-barrel expansion port. |
L-Grip | Chapter 6 | 1500 | This part allows for the grip to be rotated ninety degrees and attached. |
Adapter Handguard | Chapter 8 | 9000 | This handguard features a sub-barrel expansion port. |
Adapter Foregrip | Chapter 8 | 11500 | This foregrip features a sub-barrel expansion port. |
Barrel Adapter | Chapter 6 | 1000 | An augment used to add on barrel extensions. |
L-Barrel Adapter | Chapter 6 | 1500 | This part allow for a sub-barrel to be rotated ninety degrees and attached. |
Custom Parts: Magazine |
Chapter Available | Price | Item Description |
HG Magazine +2 | Prologue | 500 | Adds 2 stored bullets to the clip. |
HG Magazine +5 | Chapter 8 | 3000 | A handgun magazine with an added expansion port. |
HG Drum Magazine | Chapter 8 | 24000 | Dramatically increases the number of stored bullets. |
MG Magazine +3 | Prologue | 500 | Adds 3 stored bullets to the clip. |
MG Magazine +8 | Chapter 8 | 3000 | A machinegun magazine with an added expansion port. |
MG Magazine +9 | Chapter 8 | 7800 | Adds 9 stored bullets to the clip. |
MG Drum Magazine | Chapter 8 | 24000 | Dramatically increases the number of stored bullets. |
Accessories |
Chapter Available | Price | Item Description |
Protective Padding | Chapter 8 | 10000 | This protector is thin enough to fit under street clothes, but has considerable heft. Cuts physical damage by 20%. |
Heat Shield | Chapter 8 | 10000 | Cuts physical damage by 10% and fire elemental damage by 50%. |
Cold Shield | Chapter 8 | 10000 | Cuts physical damage by 10% and ice elemental damage by 50%. |
Bolt Shield | Chapter 8 | 10000 | Cuts physical damage by 15% and electricity damage by 70%. |
Toxicity Shield | Chapter 8 | 10000 | Cuts physical damage by 15% and poison elemental damage by 70%. |
Other |
Chapter Available | Price | Item Description |
- | - | - | - |
Travelling Merchant
The Travelling Merchant can be found in either Forsaken, Waterless Bridge or Tower of the Righteous. The locations varies and depends on how far you have progressed in the story.
Forsaken (Chapter 1 - 16) | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Chapter 1 | 1000 | Heals 1000 points of Scratch Damage. |
Cure Kit | Chapter 1 | 1000 | Cures the target of all status ailments. |
Escape Hex | Chapter 1 | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Chapter 1 | 250 | View detailed information on the target. |
Waterless Bridge (Chapter 6 - 16) | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Chapter 1 | 1000 | Heals 1000 points of Scratch Damage. |
Multi-Aid | Chapter 6 | 2000 | Heals 500 points of Scratch Damage for everyone within a set radius. |
Cure Kit | Chapter 1 | 1000 | Cures the target of all status ailments. |
Cure Kit-R | Chapter 6 | 2000 | Cures all targets within a set radius of all status ailments. |
Escape Hex | Chapter 1 | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Chapter 1 | 250 | View detailed information on the target. |
Rookie Grenade | Chapter 6 | 50 | A beginner's hand grenade, capable of dealing blast damage to nearby targets. |
Other |
Chapter Available | Price | Item Description |
Scrap Iron | Chapter 6 | 200 | Used in item synthesis. |
Fabric Scrap | Chapter 6 | 100 | Used in item synthesis. |
Glass Shard | Chapter 6 | 150 | Used in item synthesis. |
Powder Gel | Chapter 6 | 250 | Used in item synthesis. |
Gasoline | Chapter 6 | 150 | Used in item synthesis. |
Tower of the Righteous (Chapter 11 - 16) | |||
---|---|---|---|
Tools: Aids |
Chapter Available | Price | Item Description |
First Aid | Chapter 1 | 1000 | Heals 1000 points of Scratch Damage. |
Multi-Aid | Chapter 6 | 2000 | Heals 500 points of Scratch Damage for everyone within a set radius. |
Cure Kit | Chapter 1 | 1000 | Cures the target of all status ailments. |
Cure Kit-R | Chapter 6 | 2000 | Cures all targets within a set radius of all status ailments. |
Escape Hex | Chapter 1 | 1500 | Uses condensed energy to warp back to the World Map. |
Clairvoyance | Chapter 1 | 250 | View detailed information on the target. |
Rookie Grenade | Chapter 6 | 50 | A beginner's hand grenade, capable of dealing blast damage to nearby targets. |
Other |
Chapter Available | Price | Item Description |
Scrap Iron | Chapter 6 | 200 | Used in item synthesis. |
Fabric Scrap | Chapter 6 | 100 | Used in item synthesis. |
Glass Shard | Chapter 6 | 150 | Used in item synthesis. |
Powder Gel | Chapter 6 | 250 | Used in item synthesis. |
Gasoline | Chapter 6 | 150 | Used in item synthesis. |
Arena Coin Exchange
Tools: Aids |
Copper | Silver | Gold | Item Description |
---|---|---|---|---|
Anti-Damage | x10 | - | - | Creates an anti-damage field that cuts physical damage in half. |
Anti-Heat | x10 | - | - | Creates an anti-damage field that cuts fire elemental damage in half. |
Anti-Ice | x10 | - | - | Creates an anti-damage field that cuts ice elemental damage in half. |
Anti-Bolt | x10 | - | - | Creates an anti-damage field that cuts electricity elemental damage in half. |
Anti-Toxin | x10 | - | - | Creates an anti-damage field that cuts poison elemental damage in half. |
Anti-All | x50 | x5 | - | Creates an anti-damage field that cuts all damage in half. |
Sonic Chug | x10 | - | - | This drink makes your feet fleet! Doubles movement speed. |
Tools: Grenades |
Copper | Silver | Gold | Item Description |
Smash Grenade x5 | x50 | x5 | - | A hand grenade that emits a large shockwave. Excels in HP breakage and knockback. |
Tools: Ammunition |
Copper | Silver | Gold | Item Description |
Percussive Round x5 | x50 | x5 | - | Ammunition that emits a large shockwave. Excels in HP breakage and knockback. |
Armor Piercing Round x5 | x50 | x5 | - | Penetrates the target to hit anything along the line of fire. |
Weapons |
Copper | Silver | Gold | Item Description |
MI50A | x500 | x200 | x50 | A weapon capable of dealing Direct Damage. This model excels in attack power. |
Custom Parts |
Copper | Silver | Gold | Item Description |
Long Scope Elite | x300 | x60 | x3 | The perfect long scope, excellent in charge speed and expansion port options. |
MG Magazine +12 | x200 | x40 | x1 | A machinegun magazine. Adds 12 stored bullets to the clip. |
Accessories |
Copper | Silver | Gold | Item Description |
Elemental Protector | x500 | x80 | x10 | This armor fits under clothes, but weights a ton. Cuts all elemental damage by 20%. |
Mighty Suit | x400 | x70 | - | Wearing this multi-purpose garment cuts the risk of all status ailments by half. |
Strongman's Bangle | x100 | - | - | Projects an aura that keeps weak foes at bay, lowering the encounter rate. |
Greed Piercing | x150 | x15 | - | Allows you to collect dropped items from farther away. |
Lucky Charm | x200 | x20 | - | This trinket increases the item drop rate, but somehow lowers the experience you earn. |
EXP Trainer | x200 | x20 | - | This device increases the experience earned, but somehow lowers the item drop rate. |
Bomber Ring | x200 | x20 | - | Prevents thrown weapons from harming ally characters. |
Shooting Star | x150 | x15 | - | Raises the chance of a Bonus Shot, but lowers Smackdown damage. |
Meteor Zipper | x150 | x15 | - | Raises Smackdown damage, but lowers the change of a Bonus Shot. |
Galaxy Knuckle | x100 | x10 | - | Raises your ability to knock back enemies. |
Hawk Eye | x400 | x40 | x2 | Opens the user's third eye for an instant, allowing them to occasionally deliver a blow worth all of an enemy's body part's HP. |
Clothing |
Copper | Silver | Gold | Item Description |
Boys' ARES Voucher | x400 | x100 | x25 | Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Boys' size: M |
Girls' ARES Voucher | x400 | x100 | x25 | Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Girls' size: S |
Men's ARES Voucher | x400 | x100 | x25 | Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Men's size: L |
Other |
Copper | Silver | Gold | Item Description |
Silver Coin | x100 | - | - | A silver coin acquired at the Arena. Known informally as a "battle coin." |
Gold Coin | - | x100 | - | A gold coin acquired at the Arena. Known informally as a "battle coin." |
Ice Cream Vendor
Tools: Aids |
Chapter Available | Price | Item Description |
---|---|---|---|
Soft Serve | Prologue | 100 | Made from 100% Bigfoot milk, but you wouldn't know it from the taste! |
Boutique Lily
Boutique Lily can be found in Ebel City, which is located on Level 4. This is where you purchase any piece of apparel in the game other than apparel found elsewhere.
- Main article: Boutique Lily