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If you're looking for required / resulting materials when tinkering or scrapping items, use Tinkerer / Scrapper.


Notice: Translation Error

In the english version of the game, there are two Custom Parts called "Expander Grip". The grip with the Expander Sub-Barrel slot on it's lower half and another grip slot at it's bottom is supposed to be called Expander Grip Adapter and will be referred to as such on this wiki.

Expander Grip comparison names

Intended names for both grips

Ebel City

The Ebel City Shop can be found in Ebel City, which is located on Level 4.

Ebel City: Shop

Tools: Aids

Chapter Available Price Item Description
First Aid Prologue 1000 Heals 1000 points of Scratch Damage.
First Aid S Chapter 12 2000 Heals 4000 points of Scratch Damage.
Multi-Aid Chapter 12 2000 Heals 500 points of Scratch Damage for everyone within a set radius.
Multi-Aid R-S Chapter 12 3000 Heals 2000 points of Scratch Damage for everyone within a set radius.
Cure Kit Prologue 1000 Cures the target of all status ailments.
Cure Kit-R Chapter 12 2000 Cures all targets within a set radius of all status ailments.
Anti-Damage Chapter 12 1500 Creates an anti-damage field that cuts physical damage in half.
Anti-Heat Chapter 12 1500 Creates an anti-damage field that cuts fire elemental damage in half.
Anti-Ice Chapter 12 1500 Creates an anti-damage field that cuts ice elemental damage in half.
Anti-Bolt Chapter 12 1500 Creates an anti-damage field that cuts electricity elemental damage in half.
Anti-Toxin Chapter 12 1500 Creates an anti-damage field that cuts poison elemental damage in half.
Sonic Chug Chapter 12 1500 This drink makes your feet fleet! Doubles movement speed.
Escape Hex Prologue 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Prologue 250 View detailed information on the target.
Rookie Grenade Chapter 5 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Weapons

Chapter Available Price Item Description
SG-B226 (Handgun) Chapter 1 100000 This model excels in magazine size.
NP05C (SMG) Chapter 12 300000 This model excels in charge acceleration.

Custom Parts

Chapter Available Price Item Description
Rookie Sight Prologue 1000 A beginner's sight.
HG Rookie Barrel Prologue 1000 A beginner's handgun barrel.
MG Rookie Barrel Prologue 1000 A beginner's machinegun barrel.
Rookie Grip Prologue 1000 A beginner's custom grip.
HG Rookie Magazine Prologue 1000 A beginner's handgun magazine
MG Rookie Magazine Prologue 1000 A beginner's machinegun magazine.

Accessories

Chapter Available Price Item Description
Auto-Trigger Prologue 3000 Automatically attacks if the Action Gauge reaches zero while charging, as long as there is at least one complete charge.

Other

Chapter Available Price Item Description
Custom Kit Set Prologue 500 Combined with other items at the Tinkerer to create custom gun parts.
Powder Gel Prologue 250 Used in item synthesis.

Ebel City: Tinkerer

Tools: Grenades

Chapter Available Price Item Description
Molotov Cocktail Chapter 5 100 A thrown weapon consisting of a bottle of flammable liquid. Sets targets ablaze.
Molotov Cocktail + Chapter 8 200 A thrown weapon consisting of a jug of flammable liquid. Sets targets ablaze.
Molotov Cocktail ++ Chapter 12 300 Made with a cocktail of viscous, sticky fuels to enhance damage and immolation rate.
Molotov Cocktail EX Chapter 12 400 Made with a cocktail of highly volatile fuels to enhance damage and immolation rate.
Hand Grenade Chapter 5 100 A thrown weapon that deals explosive damage.
Hand Grenade + Chapter 8 200 An advanced form of Hand Grenade with greater percussive qualities.
Hand Grenade ++ Chapter 12 300 A still more advanced iteration of the Hand Grenade.
Hand Grenade EX Chapter 12 400 The ultimate Hand Grenade.
Freezer Grenade Chapter 6 150 This hand grenade carries a potent chill, freezing those caught in its blast.
Freezer Grenade + Chapter 8 250 An advanced form of Freezer Grenade with greater cryogenic qualities.
Freezer Grenade ++ Chapter 12 350 A still more advanced iteration of the Freezer Grenade.
Freezer Grenade EX Chapter 12 450 The ultimate Freezer Grenade.
Electro Grenade Chapter 6 150 This hand grenade carries a potent charge, electrocuting those caught in its blast.
Electro Grenade + Chapter 8 250 An advanced form of Electro Grenade with greater electroconductive qualities.
Electro Grenade ++ Chapter 12 350 A still more advanced iteration of the Electro Grenade.
Electro Grenade EX Chapter 12 450 The ultimate Electro Grenade.
Toxic Grenade Chapter 6 150 This hand grenade carries a potent toxin, poisoning those caught in its blast.
Toxic Grenade + Chapter 8 250 An advanced form of Toxic Grenade with greater corrosive qualities.
Toxic Grenade ++ Chapter 12 350 A still more advanced iteration of the Toxic Grenade.
Toxic Grenade EX Chapter 12 450 The ultimate Toxic Grenade.
Oil Grenade Chapter 6 150 This hand grenade sprays oil across the blast radius, covering all targets.

Tools: Ammunition

Available Price Item Description
Hollow-Point Rounds Chapter 2 100 Effective against soft or organic enemies. Less useful against armor or machinery.
Hollow-Point Rounds + Chapter 6 150 A second, more effective version of the Hollow-Point Round.
Hollow-Point Rounds ++ Chapter 8 200 A still more advanced iteration of the Hollow-Point Round.
Hollow-Point Rounds EX Chapter 12 250 The ultimate Hollow-Point Round.
Metal-Coated Rounds Chapter 2 100 Effective against armor or machinery enemies. Less useful against soft or organic enemies..
Metal-Coated Rounds + Chapter 6 150 A second, more effective version of the Metal Coated Round.
Metal-Coated Rounds ++ Chapter 8 200 A still more advanced iteration of the Metal-Coated Round.
Metal-Coated Rounds EX Chapter 12 250 The ultimate Metal-Coated Round.
Incendiary Rounds Chapter 6 150 Effective against foes weak to fire. Causes immolation.
Incendiary Rounds + Chapter 12 200 An advanced form of Incendiary Round with greater pyrogenic qualities.
Sub-Zero Rounds Chapter 6 150 Effective against foes weak to ice. Causes freezing.
Sub-Zero Rounds + Chapter 12 200 An advanced form of Sub-Zero Round with greater cryogenic qualities.
Electrified Rounds Chapter 6 150 Effective against foes weak to electricity. Causes electrocution.
Electrified Rounds + Chapter 12 200 An advanced form of Electrified Round with greater electroconductive qualities.
Toxic Rounds Chapter 6 150 Effective against foes weak to poison. Causes poison.
Toxic Rounds + Chapter 12 200 An advanced form of Toxic Round with greater corrosive qualities.
HP Incendiary Rounds Chapter 8 200 Combines the effect of Hollow-Point and Incendiary Rounds.
HP Incendiary Rounds + Chapter 12 300 The ultimate Hollow-Point Incendiary Round.
HP Sub-Zero Rounds Chapter 8 200 Combines the effect of Hollow-Point and Sub-Zero Rounds.
HP Sub-Zero Rounds + Chapter 12 300 The ultimate Hollow-Point Sub-Zero Round.
HP Electrified Rounds Chapter 8 200 Combines the effect of Hollow-Point and Electrified Rounds.
HP Electrified Rounds + Chapter 12 300 The ultimate Hollow-Point Electrified Round.
HP Toxic Rounds Chapter 8 200 Combines the effect of Hollow-Point and Toxic Rounds.
HP Toxic Rounds + Chapter 12 300 The ultimate Hollow-Point Toxic Round.
MC Incendiary Rounds Chapter 8 200 Combines the effects of Metal-Coated and Incendiary Rounds.
MC Incendiary Rounds + Chapter 12 300 The ultimate Metal-Coated Incendiary Round.
MC Sub-Zero Rounds Chapter 8 200 Combines the effects of Metal-Coated and Sub-Zero Rounds.
MC Sub-Zero Rounds + Chapter 12 300 The ultimate Metal-Coated Sub-Zero Round.
MC Electrified Rounds Chapter 8 200 Combines the effects of Metal-Coated and Electrified Rounds.
MC Electrified Rounds + Chapter 12 300 The ultimate Metal-Coated Electrified Round.
MC Toxic Rounds Chapter 8 200 Combines the effects of Metal-Coated and Toxic Rounds.
MC Toxic Rounds + Chapter 12 300 The ultimate Metal-Coated Toxic Round.
Oil Rounds Chapter 6 150 These rounds cover the target in oil on contact.

Custom Parts: Sight

Chapter Available Price Item Description
Top Sight Prologue 500 This sight features a top expansion port allowing additional sights to be added.
Combat Sight Chapter 6 3000 This sight features a side expansion port allowing additional sights to be added.
Sub-Sight Chapter 6 550 Though not directly attachable to a gun, this part can be added onto other sights.
Combat Scope α Prologue 3000 One of two sister scopes, built to boost charge speed.
Combat Scope β Prologue 3000 One of two sister scopes, built to boost charge speed.
High-Mount Sight Chapter 6 6300 This towering sight cuts down charge time significantly.
High-Mount Pro Chapter 8 8300 This high-mount sight keeps the charge speed bonus and adds an expansion port.
Telephoto Lens Chapter 8 11000 Though not directly attachable to a gun, this part can be added onto other sights to increase charge speed considerably.
Mini-Lens Chapter 8 2500 A miniaturized telephoto lens.
Long Lens Chapter 8 2500 This telephoto lens' improved performance also saw an increase in its size.
High-Mount Elite Chapter 12 14000 This top-class high-mount sight offers still more expansion options.
Special Scope Chapter 12 20000 Though difficult to affix, this unique scope raises charge speed immensely.
Long Scope Chapter 6 25000 This long scope is specialized for charge speed, at the cost of its heavy weight.
Top-Rail Scope Chapter 8 25000 This long scope raises charge speed while adding an expansion port on top.
Long Scope Pro Chapter 8 26000 This long scope keeps the charge speed bonus and adds a side expansion port.
Lens Adapter Chapter 8 1000 An augment designed to extend other sighting parts.
Prototype Mount Chapter 6 500 A mount for affixing targeting parts.
Scope Mount Chapter 8 1000 An augment designed as a mount for other sighting parts.
Long Scope Mount Chapter 8 1000 An augment designed as a mount for other sighting parts.

Custom Parts: Barrel

Chapter Available Price Item Description
HG Expander Barrel Prologue 500 A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
HG Multi-Barrel Chapter 6 3000 This handgun barrel offers a plethora of expansion ports for other custom parts.
HG High Barrel Prologue 1500 A handgun barrel specialized to boost charge acceleration.
HG Long Barrel Chapter 6 5000 A handgun barrel further specialized to boost charge acceleration, with an added expansion port.
HG Expander Barrel Pro Chapter 8 6000 A handgun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
HG S-Rail Barrel Chapter 12 15000 A handgun barrel that still boosts charge acceleration, while also adding expansion ports in all directions.
HG L-Rail Barrel Chapter 12 15000 This handgun barrel combines the best charge acceleration and multi-directional expansion ports.
MG Expander Barrel Prologue 500 A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
MG Multi-Barrel Chapter 6 3000 This machinegun barrel offers a plethora of expansion ports for other custom parts.
MG High Barrel Prologue 1700 A machinegun barrel specialized to boost charge acceleration.
MG Long Barrel Chapter 6 5000 A machinegun barrel further specialized to boost charge acceleration, with an added expansion port.
MG Double Barrel Chapter 8 6100 A machinegun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
MG S-Rail Barrel Chapter 12 18000 A machinegun barrel that still boosts charge acceleration, while also adding expansion ports in all directions.
MG L-Rail Barrel Chapter 12 18000 A machinegun barrel that still boosts charge acceleration more than any other while adding expansion ports in all directions.
Sub-Barrel Prologue 500 Though not directly attachable to a gun, this part can be added onto other barrels.
Multi Sub-Barrel Chapter 6 3000 Though not directly attachable to a gun, this part can be added onto other barrels. and offers several expansion ports.
Short Sub-Barrel Chapter 6 2000 A basic barrel extension, for attachment to any barrel part.
Terminal Sub-Barrel Chapter 12 2000 This sub-barrel was designed to attach to another sub-barrel's expansion port.
Flash Sub-Barrel Chapter 6 5000 A barrel extension with an added expansion port.
Expander T Sub-Barrel Chapter 8 8500 This sub-barrel attaches below a gun's primary barrel.
Expander + Sub-Barrel Chapter 8 9500 This sub-barrel attaches below a gun's primary barrel, offering additional expansion ports.
Expander Sub-Barrel Chapter 8 10000 This sub-barrel features an expansion port for another sub-barrel below.
Long Expander Barrel Chapter 8 15,000 While difficult to affix, this sub-barrel raises charge acceleration substantially.
Rail Sub-Barrel Chapter 12 13000 This sub-barrel features a mount for an additional sight.
Expander Twin S-Barrel Chapter 12 20000 This dual-type sub-barrel further improves charge acceleration while also adding expansion ports below.
Double Sub-Barrel Chapter 12 20000 This dual-type sub-barrel further improves charge acceleration while also adding expansion ports at the left side.
Expander Super Barrel Chapter 12 30000 While heavy and difficult to affix, this sub-barrel boasts the best charge acceleration.
Scattershot Sub-Barrel Chapter 8 5000 Raises charge acceleration, but dramatically decreases bullet focus.

Custom Parts: Grip

Chapter Available Price Item Description
Expander Grip Chapter 6 3000 This grip features a sub-barrel expansion port.
L-Grip Chapter 6 1500 This part allows for the grip to be rotated ninety degrees and attached.
Handguard Prologue 800 A simple handguard. Improves both rapid fire rate and bullet focus.
Foregrip Prologue 3000 This simple foregrip improves both rapid fire rate and bullet focus.
Expandable Handguard Chapter 6 5000 This handguard features an added expansion port.
Adapter Handguard Chapter 8 9000 This handguard features a sub-barrel expansion port.
Adapter Foregrip Chapter 8 11500 This foregrip features a sub-barrel expansion port.
Expander Grip Adapter Chapter 12 13500 This top-class grip offers multiple expansion ports.
Barrel Adapter Chapter 6 1000 An augment used to add on barrel extensions.
L-Barrel Adapter Chapter 6 1500 This part allow for a sub-barrel to be rotated ninety degrees and attached.

Custom Parts: Magazine

Chapter Available Price Item Description
HG Magazine +2 Prologue 500 Adds 2 stored bullets to the clip.
HG Magazine +3 Chapter 6 2000 A handgun magazine with an added expansion port.
HG Magazine +4 Chapter 6 5500 Adds 4 stored bullets to the clip.
HG Magazine +5 Chapter 8 3000 A handgun magazine with an added expansion port.
HG Magazine +6 Chapter 8 7700 Adds 6 stored bullets to the clip.
HG Drum Magazine Chapter 8 24000 Dramatically increases the number of stored bullets.
MG Magazine +3 Prologue 500 Adds 3 stored bullets to the clip.
MG Magazine +5 Chapter 6 2000 A machinegun magazine with an added expansion port.
MG Magazine +6 Chapter 6 5700 Adds 6 stored bullets to the clip.
MG Magazine +8 Chapter 8 3000 A machinegun magazine with an added expansion port.
MG Magazine +9 Chapter 8 7800 Adds 9 stored bullets to the clip.
MG Drum Magazine Chapter 8 24000 Dramatically increases the number of stored bullets.

Accessories

Chapter Available Price Item Description
Barrier Padding Chapter 6 5000 This liner sticks to your clothes' interior, cutting physical damage by 10%.
Protective Padding Chapter 8 10000 This protector is thin enough to fit under street clothes, but has considerable heft. Cuts physical damage by 20%.
Hi-Polymer Padding Chapter 12 15000 This armor just barely fits under street clothes, but it weights a ton. Cuts physical damage by 30%.
Heat Padding Chapter 6 5000 Cuts physical damage by 5% and fire elemental damage by 30%.
Heat Shield Chapter 8 10000 Cuts physical damage by 10% and fire elemental damage by 50%.
Heat Protector Chapter 12 15000 Cuts physical damage by 15% and fire elemental damage by 70%.
Cold Padding Chapter 6 5000 Cuts physical damage by 5% and ice elemental damage by 30%.
Cold Shield Chapter 8 10000 Cuts physical damage by 10% and ice elemental damage by 50%.
Cold Protector Chapter 12 15000 Cuts physical damage by 15% and ice elemental damage by 70%.
Bolt Padding Chapter 6 5000 Cuts physical damage by 5% and electricity damage by 30%.
Bolt Shield Chapter 8 10000 Cuts physical damage by 15% and electricity damage by 70%.
Bolt Protector Chapter 12 15000 Cuts physical damage by 15% and electricity damage by 70%.
Toxicity Padding Chapter 6 5000 Cuts physical damage by 5% and poison elemental damage by 30%.
Toxicity Shield Chapter 8 10000 Cuts physical damage by 15% and poison elemental damage by 70%.
Toxicity Protector Chapter 12 15000 Cuts physical damage by 15% and poison elemental damage by 70%.
Flame-Resistant Vest Chapter 6 7000 This vest lowers the risk of immolation.
Flameproof Suit Chapter 12 14000 Prevents immolation almost completely.
Ice-Resistant Vest Chapter 6 7000 This vest lowers the risk of freezing.
Iceproof Suit Chapter 12 14000 Prevents freezing almost completely.
Shock-Resistant Vest Chapter 6 7000 This vest lowers the risk of electrocution.
Shockproof Suit Chapter 12 14000 Prevents electrocution almost completely.
Germ-Resistant Vest Chapter 6 7000 This vest lowers the risk of poisoning.
Germproof Suit Chapter 12 14000 Prevents poisoning almost completely.

Other

Chapter Available Price Item Description
Fused Blob Chapter 12 2424 A huge, three-chain blob.

Cranktown

The Cranktown Shop can be found in Cranktown, which is located on Level 7.

Cranktown: Shop

Tools: Aids

Chapter Available Price Item Description
First Aid Chapter 5 1000 Heals 1000 points of Scratch Damage.
Cure Kit Chapter 5 1000 Cures the target of all status ailments.
Escape Hex Chapter 5 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Chapter 5 250 View detailed information on the target.
Rookie Grenade Chapter 5 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Weapons

Chapter Available Price Item Description
- - - -

Custom Parts

Chapter Available Price Item Description
Rookie Sight Chapter 5 1000 A beginner's sight.
HG Rookie Barrel Chapter 5 1000 A beginner's handgun barrel.
MG Rookie Barrel Chapter 5 1000 A beginner's machinegun barrel.
Rookie Grip Chapter 5 1000 A beginner's custom grip.
HG Rookie Magazine Chapter 5 1000 A beginner's handgun magazine
MG Rookie Magazine Chapter 5 1000 A beginner's machinegun magazine.

Accessories

Chapter Available Price Item Description
- - - -

Other

Chapter Available Price Item Description
Custom Kit Set Chapter 5 500 Combined with other items at the Tinkerer to create custom gun parts.

Cranktown: Tinkerer

Tools: Grenades

Chapter Available Price Item Description
Molotov Cocktail Chapter 5 100 A thrown weapon consisting of a bottle of flammable liquid. Sets targets ablaze.
Hand Grenade Chapter 5 100 A thrown weapon that deals explosive damage.
Freezer Grenade Chapter 5 150 This hand grenade carries a potent chill, freezing those caught in its blast.
Electro Grenade Chapter 5 150 This hand grenade carries a potent charge, electrocuting those caught in its blast.
Toxic Grenade Chapter 5 150 This hand grenade carries a potent toxin, poisoning those caught in its blast.
Oil Grenade Chapter 5 150 This hand grenade sprays oil across the blast radius, covering all targets.

Tools: Ammunition

Available Price Item Description
Hollow-Point Rounds + Chapter 5 150 A second, more effective version of the Hollow-Point Round.
Metal-Coated Rounds Chapter 5 100 Effective against armor or machinery enemies. Less useful against soft or organic enemies..
Metal-Coated Rounds + Chapter 5 150 A second, more effective version of the Metal Coated Round.
Incendiary Rounds Chapter 5 150 Effective against foes weak to fire. Causes immolation.
Sub-Zero Rounds Chapter 5 150 Effective against foes weak to ice. Causes freezing.
Electrified Rounds Chapter 5 150 Effective against foes weak to electricity. Causes electrocution.
Toxic Rounds Chapter 5 150 Effective against foes weak to poison. Causes poison.
Oil Rounds Chapter 5 150 These rounds cover the target in oil on contact.

Custom Parts: Sight

Chapter Available Price Item Description
Top Sight Chapter 5 500 This sight features a top expansion port allowing additional sights to be added.
Combat Sight Chapter 5 3000 This sight features a side expansion port allowing additional sights to be added.
Sub-Sight Chapter 5 550 Though not directly attachable to a gun, this part can be added onto other sights.
High-Mount Sight Chapter 5 6300 This towering sight cuts down charge time significantly.
Long Scope Chapter 5 25000 This long scope is specialized for charge speed, at the cost of its heavy weight.
Prototype Mount Chapter 5 500 A mount for affixing targeting parts.

Custom Parts: Barrel

Chapter Available Price Item Description
HG Expander Barrel Chapter 5 500 A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
HG Multi-Barrel Chapter 5 3000 This handgun barrel offers a plethora of expansion ports for other custom parts.
HG Long Barrel Chapter 5 5000 A handgun barrel further specialized to boost charge acceleration, with an added expansion port.
MG Expander Barrel Chapter 5 500 A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
MG Multi-Barrel Chapter 5 3000 This machinegun barrel offers a plethora of expansion ports for other custom parts.
MG Long Barrel Chapter 5 5000 A machinegun barrel further specialized to boost charge acceleration, with an added expansion port.
Sub-Barrel Chapter 5 500 Though not directly attachable to a gun, this part can be added onto other barrels.
Multi Sub-Barrel Chapter 5 3000 Though not directly attachable to a gun, this part can be added onto other barrels. and offers several expansion ports.
Short Sub-Barrel Chapter 5 2000 A basic barrel extension, for attachment to any barrel part.
Flash Sub-Barrel Chapter 5 5000 A barrel extension with an added expansion port.

Custom Parts: Grip

Chapter Available Price Item Description
Expander Grip Chapter 5 3000 This grip features a sub-barrel expansion port.
L-Grip Chapter 5 1500 This part allows for the grip to be rotated ninety degrees and attached.
Expandable Handguard Chapter 5 5000 This handguard features an added expansion port.
Barrel Adapter Chapter 5 1000 An augment used to add on barrel extensions.
L-Barrel Adapter Chapter 5 1500 This part allow for a sub-barrel to be rotated ninety degrees and attached.

Custom Parts: Magazine

Chapter Available Price Item Description
HG Magazine +2 Prologue 500 Adds 2 stored bullets to the clip.
HG Magazine +3 Chapter 6 2000 A handgun magazine with an added expansion port.
HG Magazine +4 Chapter 6 5500 Adds 4 stored bullets to the clip.
MG Magazine +3 Prologue 500 Adds 3 stored bullets to the clip.
MG Magazine +5 Chapter 6 2000 A machinegun magazine with an added expansion port.
MG Magazine +6 Chapter 6 5700 Adds 6 stored bullets to the clip.

Accessories

Chapter Available Price Item Description
Barrier Padding Chapter 5 5000 This liner sticks to your clothes' interior, cutting physical damage by 10%.
Heat Padding Chapter 5 5000 Cuts physical damage by 5% and fire elemental damage by 30%.
Cold Padding Chapter 5 5000 Cuts physical damage by 5% and ice elemental damage by 30%.
Bolt Padding Chapter 5 5000 Cuts physical damage by 5% and electricity damage by 30%.
Toxicity Padding Chapter 5 5000 Cuts physical damage by 5% and poison elemental damage by 30%.
Flame-Resistant Vest Chapter 5 7000 This vest lowers the risk of immolation.
Ice-Resistant Vest Chapter 5 7000 This vest lowers the risk of freezing.
Shock-Resistant Vest Chapter 5 7000 This vest lowers the risk of electrocution.
Germ-Resistant Vest Chapter 5 7000 This vest lowers the risk of poisoning.

Other

Chapter Available Price Item Description
- - - -

Albona

The Albona Shop can be found in Albona, which is located on Level 9.

Albona: Shop

Tools: Aids

Chapter Available Price Item Description
First Aid Chapter 7 1000 Heals 1000 points of Scratch Damage.
Multi-Aid Chapter 7 2000 Heals 500 points of Scratch Damage for everyone within a set radius.
Multi-Aid R-S Chapter 7 3000 Heals 2000 points of Scratch Damage for everyone within a set radius.
Cure Kit Chapter 7 1000 Cures the target of all status ailments.
Cure Kit-R Chapter 7 2000 Cures all targets within a set radius of all status ailments.
Escape Hex Chapter 7 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Chapter 7 250 View detailed information on the target.
Rookie Grenade Chapter 7 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Weapons

Chapter Available Price Item Description
LP-09 (Handgun) Chapter 7 200000 This model excels in charge speed.

Custom Parts

Chapter Available Price Item Description
Rookie Sight Chapter 7 1000 A beginner's sight.
HG Rookie Barrel Chapter 7 1000 A beginner's handgun barrel.
MG Rookie Barrel Chapter 7 1000 A beginner's machinegun barrel.
Rookie Grip Chapter 7 1000 A beginner's custom grip.
HG Rookie Magazine Chapter 7 1000 A beginner's handgun magazine
MG Rookie Magazine Chapter 7 1000 A beginner's machinegun magazine.

Accessories

Chapter Available Price Item Description
- - - -

Other

Chapter Available Price Item Description
Custom Kit Set Chapter 7 500 Combined with other items at the Tinkerer to create custom gun parts.

Albona: Tinkerer

Tools: Grenades

Chapter Available Price Item Description
Molotov Cocktail + Chapter 7 200 A thrown weapon consisting of a jug of flammable liquid. Sets targets ablaze.
Hand Grenade + Chapter 7 200 An advanced form of Hand Grenade with greater percussive qualities.
Freezer Grenade + Chapter 7 250 An advanced form of Freezer Grenade with greater cryogenic qualities.
Electro Grenade + Chapter 7 250 An advanced form of Electro Grenade with greater electroconductive qualities.
Toxic Grenade + Chapter 7 250 An advanced form of Toxic Grenade with greater corrosive qualities.

Tools: Ammunition

Available Price Item Description
Hollow-Point Rounds ++ Chapter 7 200 A still more advanced iteration of the Hollow-Point Round.
Metal-Coated Rounds ++ Chapter 7 200 A still more advanced iteration of the Metal-Coated Round.
HP Incendiary Rounds Chapter 7 200 Combines the effect of Hollow-Point and Incendiary Rounds.
HP Sub-Zero Rounds Chapter 7 200 Combines the effect of Hollow-Point and Sub-Zero Rounds.
HP Electrified Rounds Chapter 7 200 Combines the effect of Hollow-Point and Electrified Rounds.
HP Toxic Rounds Chapter 7 200 Combines the effect of Hollow-Point and Toxic Rounds.
MC Incendiary Rounds Chapter 7 200 Combines the effects of Metal-Coated and Incendiary Rounds.
MC Sub-Zero Rounds Chapter 7 200 Combines the effects of Metal-Coated and Sub-Zero Rounds.
MC Electrified Rounds Chapter 7 200 Combines the effects of Metal-Coated and Electrified Rounds.
MC Toxic Rounds Chapter 7 200 Combines the effects of Metal-Coated and Toxic Rounds.

Custom Parts: Sight

Chapter Available Price Item Description
Top Sight Chapter 7 500 This sight features a top expansion port allowing additional sights to be added.
Combat Sight Chapter 7 3000 This sight features a side expansion port allowing additional sights to be added.
Sub-Sight Chapter 7 550 Though not directly attachable to a gun, this part can be added onto other sights.
High-Mount Pro Chapter 7 8300 This high-mount sight keeps the charge speed bonus and adds an expansion port.
Telephoto Lens Chapter 7 11000 Though not directly attachable to a gun, this part can be added onto other sights to increase charge speed considerably.
Mini-Lens Chapter 7 2500 A miniaturized telephoto lens.
Long Lens Chapter 7 2500 This telephoto lens' improved performance also saw an increase in its size.
Top-Rail Scope Chapter 7 25000 This long scope raises charge speed while adding an expansion port on top.
Long Scope Pro Chapter 7 26000 This long scope keeps the charge speed bonus and adds a side expansion port.
Lens Adapter Chapter 7 1000 An augment designed to extend other sighting parts.
Prototype Mount Chapter 7 500 A mount for affixing targeting parts.
Scope Mount Chapter 7 1000 An augment designed as a mount for other sighting parts.
Long Scope Mount Chapter 7 1000 An augment designed as a mount for other sighting parts.

Custom Parts: Barrel

Chapter Available Price Item Description
HG Expander Barrel Chapter 7 500 A handgun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
HG Multi-Barrel Chapter 7 3000 This handgun barrel offers a plethora of expansion ports for other custom parts.
HG Expander Barrel Pro Chapter 7 6000 A handgun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
MG Expander Barrel Chapter 7 500 A machinegun barrel with an expansion port at the left side to allow for other barrel parts to be added on.
MG Multi-Barrel Chapter 7 3000 This machinegun barrel offers a plethora of expansion ports for other custom parts.
MG Double Barrel Chapter 7 6100 A machinegun barrel that still boosts charge acceleration, while also adding an expansion port below the barrel.
Expander T Sub-Barrel Chapter 7 8500 This sub-barrel attaches below a gun's primary barrel.
Expander + Sub-Barrel Chapter 7 9500 This sub-barrel attaches below a gun's primary barrel, offering additional expansion ports.
Expander Sub-Barrel Chapter 7 10000 This sub-barrel features an expansion port for another sub-barrel below.
Long Expander Barrel Chapter 7 15,000 While difficult to affix, this sub-barrel raises charge acceleration substantially.
Scattershot Sub-Barrel Chapter 7 5000 Raises charge acceleration, but dramatically decreases bullet focus.

Custom Parts: Grip

Chapter Available Price Item Description
Expander Grip Chapter 6 3000 This grip features a sub-barrel expansion port.
L-Grip Chapter 6 1500 This part allows for the grip to be rotated ninety degrees and attached.
Adapter Handguard Chapter 8 9000 This handguard features a sub-barrel expansion port.
Adapter Foregrip Chapter 8 11500 This foregrip features a sub-barrel expansion port.
Barrel Adapter Chapter 6 1000 An augment used to add on barrel extensions.
L-Barrel Adapter Chapter 6 1500 This part allow for a sub-barrel to be rotated ninety degrees and attached.

Custom Parts: Magazine

Chapter Available Price Item Description
HG Magazine +2 Prologue 500 Adds 2 stored bullets to the clip.
HG Magazine +5 Chapter 8 3000 A handgun magazine with an added expansion port.
HG Drum Magazine Chapter 8 24000 Dramatically increases the number of stored bullets.
MG Magazine +3 Prologue 500 Adds 3 stored bullets to the clip.
MG Magazine +8 Chapter 8 3000 A machinegun magazine with an added expansion port.
MG Magazine +9 Chapter 8 7800 Adds 9 stored bullets to the clip.
MG Drum Magazine Chapter 8 24000 Dramatically increases the number of stored bullets.

Accessories

Chapter Available Price Item Description
Protective Padding Chapter 8 10000 This protector is thin enough to fit under street clothes, but has considerable heft. Cuts physical damage by 20%.
Heat Shield Chapter 8 10000 Cuts physical damage by 10% and fire elemental damage by 50%.
Cold Shield Chapter 8 10000 Cuts physical damage by 10% and ice elemental damage by 50%.
Bolt Shield Chapter 8 10000 Cuts physical damage by 15% and electricity damage by 70%.
Toxicity Shield Chapter 8 10000 Cuts physical damage by 15% and poison elemental damage by 70%.

Other

Chapter Available Price Item Description
- - - -

Travelling Merchant

The Travelling Merchant can be found in either Forsaken, Waterless Bridge or Tower of the Righteous. The locations varies and depends on how far you have progressed in the story.

Forsaken (Chapter 1 - 16)

Tools: Aids

Chapter Available Price Item Description
First Aid Chapter 1 1000 Heals 1000 points of Scratch Damage.
Cure Kit Chapter 1 1000 Cures the target of all status ailments.
Escape Hex Chapter 1 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Chapter 1 250 View detailed information on the target.

Waterless Bridge (Chapter 6 - 16)

Tools: Aids

Chapter Available Price Item Description
First Aid Chapter 1 1000 Heals 1000 points of Scratch Damage.
Multi-Aid Chapter 6 2000 Heals 500 points of Scratch Damage for everyone within a set radius.
Cure Kit Chapter 1 1000 Cures the target of all status ailments.
Cure Kit-R Chapter 6 2000 Cures all targets within a set radius of all status ailments.
Escape Hex Chapter 1 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Chapter 1 250 View detailed information on the target.
Rookie Grenade Chapter 6 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Other

Chapter Available Price Item Description
Scrap Iron Chapter 6 200 Used in item synthesis.
Fabric Scrap Chapter 6 100 Used in item synthesis.
Glass Shard Chapter 6 150 Used in item synthesis.
Powder Gel Chapter 6 250 Used in item synthesis.
Gasoline Chapter 6 150 Used in item synthesis.

Tower of the Righteous (Chapter 11 - 16)

Tools: Aids

Chapter Available Price Item Description
First Aid Chapter 1 1000 Heals 1000 points of Scratch Damage.
Multi-Aid Chapter 6 2000 Heals 500 points of Scratch Damage for everyone within a set radius.
Cure Kit Chapter 1 1000 Cures the target of all status ailments.
Cure Kit-R Chapter 6 2000 Cures all targets within a set radius of all status ailments.
Escape Hex Chapter 1 1500 Uses condensed energy to warp back to the World Map.
Clairvoyance Chapter 1 250 View detailed information on the target.
Rookie Grenade Chapter 6 50 A beginner's hand grenade, capable of dealing blast damage to nearby targets.

Other

Chapter Available Price Item Description
Scrap Iron Chapter 6 200 Used in item synthesis.
Fabric Scrap Chapter 6 100 Used in item synthesis.
Glass Shard Chapter 6 150 Used in item synthesis.
Powder Gel Chapter 6 250 Used in item synthesis.
Gasoline Chapter 6 150 Used in item synthesis.

Arena Coin Exchange

Tools: Aids

Copper Silver Gold Item Description
Anti-Damage x10 - - Creates an anti-damage field that cuts physical damage in half.
Anti-Heat x10 - - Creates an anti-damage field that cuts fire elemental damage in half.
Anti-Ice x10 - - Creates an anti-damage field that cuts ice elemental damage in half.
Anti-Bolt x10 - - Creates an anti-damage field that cuts electricity elemental damage in half.
Anti-Toxin x10 - - Creates an anti-damage field that cuts poison elemental damage in half.
Anti-All x50 x5 - Creates an anti-damage field that cuts all damage in half.
Sonic Chug x10 - - This drink makes your feet fleet! Doubles movement speed.

Tools: Grenades

Copper Silver Gold Item Description
Smash Grenade x5 x50 x5 - A hand grenade that emits a large shockwave. Excels in HP breakage and knockback.

Tools: Ammunition

Copper Silver Gold Item Description
Percussive Round x5 x50 x5 - Ammunition that emits a large shockwave. Excels in HP breakage and knockback.
Armor Piercing Round x5 x50 x5 - Penetrates the target to hit anything along the line of fire.

Weapons

Copper Silver Gold Item Description
MI50A x500 x200 x50 A weapon capable of dealing Direct Damage. This model excels in attack power.

Custom Parts

Copper Silver Gold Item Description
Long Scope Elite x300 x60 x3 The perfect long scope, excellent in charge speed and expansion port options.
MG Magazine +12 x200 x40 x1 A machinegun magazine. Adds 12 stored bullets to the clip.

Accessories

Copper Silver Gold Item Description
Elemental Protector x500 x80 x10 This armor fits under clothes, but weights a ton. Cuts all elemental damage by 20%.
Mighty Suit x400 x70 - Wearing this multi-purpose garment cuts the risk of all status ailments by half.
Strongman's Bangle x100 - - Projects an aura that keeps weak foes at bay, lowering the encounter rate.
Greed Piercing x150 x15 - Allows you to collect dropped items from farther away.
Lucky Charm x200 x20 - This trinket increases the item drop rate, but somehow lowers the experience you earn.
EXP Trainer x200 x20 - This device increases the experience earned, but somehow lowers the item drop rate.
Bomber Ring x200 x20 - Prevents thrown weapons from harming ally characters.
Shooting Star x150 x15 - Raises the chance of a Bonus Shot, but lowers Smackdown damage.
Meteor Zipper x150 x15 - Raises Smackdown damage, but lowers the change of a Bonus Shot.
Galaxy Knuckle x100 x10 - Raises your ability to knock back enemies.
Hawk Eye x400 x40 x2 Opens the user's third eye for an instant, allowing them to occasionally deliver a blow worth all of an enemy's body part's HP.

Clothing

Copper Silver Gold Item Description
Boys' ARES Voucher x400 x100 x25 Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Boys' size: M
Girls' ARES Voucher x400 x100 x25 Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Girls' size: S
Men's ARES Voucher x400 x100 x25 Entitles the bearer to one (ARES) Camouflage from Ebel City's boutique. Men's size: L

Other

Copper Silver Gold Item Description
Silver Coin x100 - - A silver coin acquired at the Arena. Known informally as a "battle coin."
Gold Coin - x100 - A gold coin acquired at the Arena. Known informally as a "battle coin."

Ice Cream Vendor

Tools: Aids

Chapter Available Price Item Description
Soft Serve Prologue 100 Made from 100% Bigfoot milk, but you wouldn't know it from the taste!

Boutique Lily

Boutique Lily can be found in Ebel City, which is located on Level 4. This is where you purchase any piece of apparel in the game other than apparel found elsewhere.

Main article: Boutique Lily
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